Guide 07 · Every round

The Double Flag: once a period, your round counts double

Once a period, before you play, wave the flag. Your next round counts double: your score, your blunders, Home Turf and your GC points.

The Double Flag · 25 seconds · works with the sound off

How it works

  • Wave it before you play, from Home or when you start a live round. It locks on to your next comp round.
  • The whole group is told the moment you wave it.
  • It counts double however you play. There are no take-backs, and a flagged round can’t be mulliganed.
  • You get one flag per period. Use it or lose it.

What doubles

  • Your score for the round.
  • Your blunders.
  • Your Home Turf result.
  • Your GC points: a beat is worth 6 instead of 3, and a trigger costs 6 instead of 3.

What stays single

Raids, both the ones you pull off and the ones that hit you, and the side games: Head-to-Head, Skins, Snake and Nearest the Pin. The flag only ever touches your own round, never your mates’ money.

When to wave it

When you can feel a good one coming. A strong round doubled can carry you over the top line on its own. A bad one doubled is worse, and the whole group was told you waved it.

Good to know

Can I wave it after the round?

No. You wave it before you play, and it locks on to your next comp round.

Can I change my mind?

No. There are no take-backs.

Does it double my raids?

No. Raids stay single, both ways.

What if I don’t use it?

It’s gone at the end of the period, and you get a new one for the next.

Every number and every edge case is on the rules page.

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